Dienstag, 26. Juli 2016

Thief: The Dark Project (Gold) – The time is ripe for a bit of burglary.



Hell, yeah! This game is dear to my heart, and I'm about to tell you why. The Thief games, arguably, have changed my life, with the most obvious product of my lurking in the shadows being this blog. As a matter of fact, the original Thief games were so good that the newest part of the series, simply called Thief, comparatively, was such a huge letdown that I felt the need to raise my voice on the internet, resulting in this blog.

Garrett is not the best fighter, but if a guard finds him,
it's sometimes the only option left. Awkward!

The Thief games are a part of my gaming experience and part of the reason why I feel confident in talking about atmosphere, quality and what makes a game fun to play in the first place. Recently, I restarted Thief: The Dark Project (Gold Edition; Looking Glass Studios, 1999) to find out whether it still holds up to today’s standards or if it’s just not as gripping and interesting as it was when I was a teenager. And what can I say? It holds up, easily. But what makes the game so compelling apart from ob(li)vious nostalgia?
 
A Unique Setting

Thief: The Dark Project introduces Garrett, the sarcastic master thief who prefers minding his own business over anything else but somehow gets involved with a conflict prophesied by his patrons, the Keepers, a silent society remaining in the shadows of The City. The game combines fantasy with horror and steampunk elements, set in a predominantly medieval world – you will encounter sword wielding guards in mansions with fully operative alarm systems. Originally, Thief: The Dark Project was supposed to become a Cold War zombie-fighting game under a different name, then it turned into Dark Camelot, a fantasy game with a conspiracy story around King Arthur, a mad Merlin and a suspicious Holy Grail, but as the developers weren’t able to come up with an interesting combat system, The Dark Project was born. 

Now back to the (final) story. Ever since a long, long time ago, there has been a conflict between the Hammerites and the Pagans. The Hammerites are a mixture between protestants and freemasons and worship the Master Builder, a deity whom they believe to have gifted fire and craftsmanship to man. In contrast, the Pagans worship nature and the Trickster, whose design is inspired by the Greek God Pan. And, of course, there is the City Watch, the police. Each part of the Thief series sees one faction rise to power, which Garrett must prevent. In this first installment, Garrett deals with the Pagans’ ambitions to seize power not only over The City, but over the entire world (oftentimes synonymous in the Thief games). Unfortunate Garrett, driven by his greed and unaware of his actions’ consequences, causes most of the trouble he later has to fix himself and pays dearly for it. 

Angry Hammerites. Option 1: Run. Option 2: Die.

The game starts off with a tutorial and some cutscenes with standstill pictures, which sounds worse than it is, because these cutscenes are beautifully drawn. They are narrated by protagonist Garrett himself in a Film Noir-inspired style. After some introductory outlines, the player is dropped into the level.
 
Sneaking and Listening
 
As the game is a stealth game (in fact, one of the very first of its kind), the audio is a much-needed medium for Garrett (the player) to know when to strike and when to remain in the shadows (a light gem in the HUD (head-up display) helps the player to see how well he is concealed by the shadows). The sound of a lock picked, a crate dropping, a guard coughing, or just Garrett eating an apple – they all feel immediately real and are among the most characteristic sounds in video game history. 
 
The player gets to listen to guards chatting about fat lords stuffing their bellies, spectacular bear fights and other gossip. As soon as these dialogues are finished, the guards return to their duty of patrolling the corridors of their lord’s mansion, and Garrett, a weak combatant, can sneak up on them and hit them over the head with his blackjack and steal valuables nearby. As he does so, he should hide the body, because otherwise the comparatively smart AI (Artificial Intelligence) of other guards will be alarmed as they find the body. Furthermore, the player also has to avoid loud surfaces such as metallic surfaces and marble floors, as a noisy Garrett will rouse suspicion and guards will search for him. The player, however, has many devices to deal with any given situation, such as moss arrows (create a soft surface to sneak on), water arrows (to extinguish torches and create darkness), broadhead arrows (for a quick kill), flash bombs (to blind the enemy or kill the undead), healing potions, etc.

This zombie used to be a priest.

After a quick break-in into the Manor of Lord Bafford following the tutorial, Garrett decides to visit an old “friend” who owes him money but unfortunately is imprisoned in a (un-) dead mine. The choice of the developers here is interesting: After having a relatively easy level with human-only enemies (apart from two very small spiders), they decide to drop the player into a level featuring not only zombies (slow but hard to kill) but also Hammerites, who are very strong and fast opponents. Upon replaying I found the level quite hard for a beginner, because there also are quite a lot of (loud) metallic surfaces. So not only has the player to adapt to the zombie situation but also, when he meets the much faster Hammerites, the ground situation. 

Some people have stopped here, as either the zombies were deemed to creepy or the hammerites to difficult to beat. From an educational point of view, the Cragscleft Prison certainly is not the ideal second-to-beginner’s mission, nor is the Bonehoard, the level afterwards. However, it cannot be stressed enough: This game is not about walking in and shooting everyone in sight and being massively overpowered. It is about sneaking your way through, and unfortunately, it just happens to be a 90’s game with some maze-like level designs. It does not give you quest markers or detailed maps or lazy quick-time events. This game is challenging, and it is okay to get lost once in a while – you will find your way, eventually (and there is no shame in consulting playthroughs on Youtube).

The Bonehoard - Many an adventurer's grave. Source.

Environmental Storytelling Done Right
 
Each level tells its own stories. Take for example the Bonehoard: Garrett is, once again, in dire need of money. Thus, he decides to rob the tombs of the rich, but some other thieves have been there before. The player might expect to find only little loot as he goes through the first few tombs and suddenly finds himself in a tunnel network. Some tombs are isolated and protected by traps; the player gets an idea of the abandoned nature of this haunted place. In the course of his journey he learns from the fate of his less fortunate friends through diary entries and the objects he finds on the ground: Blankets, a pickaxe, and the occasional corpse. Some parts of the level were flooded, but the absurdly wide confines of the catacombs allow for multiple floors and dangerous heights as well. Every once in a while, the player is rewarded for his troubles with precious gems located in the warmly lit rooms in the vicinity of the level’s grand prize, the Horn of Quintus, which releases ghostly, melancholic tunes. 

This is how you tell a story through something as simple as a map. Source.

After that, it’s back to a not-so-nobleman’s mansion. In its missions, the game shows quite a good variety, a healthy mixture of archaeology-like Tomb Raider levels with traps, monsters and undead and break-ins into people’s castles which are, of course, not any short of terrible secrets either. Each of the sprawling levels offers generous amounts of loot and readables revealing the background story piece by piece. 
 
Another level that is worth mentioning is The Sword. No videogame in recent years has even come close to the amount of madness showcased in the compounds of Constantine’s private mansion, but the horror is much subtler than you might expect. In contrast to the marvellously creepy Haunted Cathedral, this place is less concerned with classical gothic horror, but instead relies on surreal effects and a perfect, unsettling soundtrack. It is one of the reasons why videogames should be considered a form of art. 

Not without Flaws
 
The levels of Thief: The Dark Project already work quite well on their own, and the Gold-Edition levels may add more to explore, but they are exhaustive in their size. The Thieves’ Guild is easily the worst level and some players argue that the game would be better off without its seemingly unending sewer tunnels. The Mage Towers, while interesting, are also of excessive size. The Opera House, in my opinion, is by far the best of the 3 additions, but overall, the Gold Edition's worth lies predominantly in fixes and improvements for the base game.
 
Over the years, not only the controversial Gold Edition, but The Dark Project itself has received lots of criticism. Many people pointed out that the developers should have made the game even “sneakier” and less like Tomb Raider, which I agree with to some extent. However, I would not go as far as to banish the horror levels from the game as some have suggested – as I explained, they have their very own right to exist and without its supernatural inhabitants, the Thief  universe would be incomplete. However, a thing that I could perfectly live without are Burricks. Burricks are man-sized lizards that in some cases cannot be avoided (although, as I recently found out, can be blackjacked!). They have way too many hitpoints and are silly and can be found in my least favorite level, The Lost City, which is a lava-fuelled mess.

Good luck surviving this place. Source.

A True Classic
 
Nevertheless, Thief: The Dark Project (Gold Edition) remains one of the best games of all time – for the following reasons: The gameplay is versatile (you can ambush people with mines, kill them with your sword, blackjack them and hide their bodies or ignore them altogether), the story is gripping (and shall not be spoiled any further!), the setting is sinister and mature, and the protagonist is most lovably sarcastic. Can you ask for more? You certainly can! – And my review of Thief II: The Metal Age shall follow soon. But for now, I will leave you with this treasure. Enjoy!

Mittwoch, 20. Juli 2016

Kingsman - Manners Maketh Man


Kingsman: The Secret Service, released in 2014, is possibly best described as a mix between Kill Bill and Austin Powers, but there is just no sufficient answer to the question what this movie actually is. First and foremost, it is a comic adaptation and a James Bond parody (directed by Kick-Ass director Matthew Vaughn). However, it is not as goofy as most parodies in recent years, and not really subtle either, but less quirky. In contrast to a James Bond movie, not everyone here is a gentleman, but everyone certainly tries to be. And in the middle of it all, you will find yourself inside a kind-of zombie apocalypse. 

Harry "Galahad" Hart (Colin Firth) doesn't like having his conversation interrupted. Pub: Very Bri'ish. Source.
 
The movie starts off with a young man (played by Taron Egerton) from a troubled family who gets recruited by a mysterious organization directly alleged to the British Crown. He, the proletarian underdog among his highly educated peers, has to undergo a brutal training somewhat reminiscent of the Hunger Games, but – spoiler alert! – fails. In the meantime, a criminal mastermind – Richmond Valentine (Samuel L. Jackson) – prepares everything to secure the success of his evil plan. Jackson portrays an interesting mixture of apple-generation entrepreneur and tacky hip hopper: A distinctly American villain. His style mirrors our street-smart hero's origins and bourgeois aspirations at the same time. 
 
His plan (which won't be spoiled here) seems more sophisticated than most other evil plans, because it has a more profound vision overall (he has a bit of an Agent Smith vibe going on). In fact, it might make you think, and although Valentine’s designs are still, well, pretty evil, his motivation is not purely selfish. The ruthless temptress at his side (Soufia Boutella) plays a perfect counterpart to Valentine who, highly ironically, cannot stand watching physical violence. 

Gary "Eggsy" Unwin (Taron Egerton) and evil genius Richmond Valentine (Samuel L. Jackson) meet for the first time. Source.

The movie is fast paced, has just the right amount of humour and comes up with a lot of fresh ideas (the narration is rather conventional, however) and enjoyable mind-blowing plot twists. Otherwise, it is a rather standard action movie coming with a neglectable number of minor logical flaws. Kingsman is, nevertheless, among the best the genre has to offer and certainly knows how to entertain. Highly recommended.